Day 3 - 1/1/11
Cryptic Hijinks

We returned to the fortress to find that all the bodies had been cleared while we were gone. Wary of the goblins who were undoubtedly aware of us now, we delved back underground and discovered that one of the passageways previously obstructed by rubble was now open. A brief glimpse inside revealed a crypt of sorts with a pedestal near the far wall holding a bird-like statue. One of the coffins to our right was ajar, and it seemed as if whatever treasures it may have held was already looted. Not to be outdone, we wisely decided to crack open an adjacent coffin only to be beset by several apparitions springing forth from it and the rest of the coffins. Conveniently, the statue also became decidedly hostile in response to our actions and hopped off its perch to join the fray.

The battle was frantic, but we managed to eke out a victory. While nursing our wounds, we managed to scrape away with a few gold coins, some homunculus dust that the dwarf insists is valuable, and an orb that I suspect is cursed or necromantic. Or both. Either way, it seemed a good fit in Boobsy’s all too willing hands as she practically jumped at the chance to put it to use. Hopefully our decision to let her won’t come back to haunt us.

Day 2 - 12/27/10
More Goblins

We advanced to the next room and found several sleeping goblins. Though we aren’t the stealthiest of adventurers, we managed to catch the group by surprise while they were still in their cots and slew them handily. Afterwards, we ventured back to the surface to rest and prepare for another foray, but not before Boobsy thought to grab a trophy from one of the fallen, a gruesome necklace of skulls.

His taste, I must admit, is questionable.


Day 1 - 12/23/10
Arrivals and Hobgoblins

Our party of four arrived in Ismir port today. We were directed to the mercenary compound for a day of taverning and rest before traveling contract-bound to a dilapidated fortress a half day’s march off. Supposedly, the structure, half-crumbled as it was, housed a group of goblins to be eradicated by yours truly.

We snuck in through one of the side doors and found the main floor to be empty. The second floor held a group of five goblins which we easily cleared. Tunnels below, however, were slightly more challenging. We managed rid to ourselves of a bugbear and a goblin shaman along with their lackeys while sustaining few major injuries. Ahead, to our left, is the next corridor…


Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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